![]() I can’t remember a time, outside of my Metal Gear Solid obsessive days, when I wanted to get through a level just to see what the boss had in store for me. They’re over-the-top in their appearance, almost Borderlands-like, and they’re fiendishly evil to put a stamp of uniqueness on their purpose. ![]() The bosses are straight out of a feverish manga dream. That’s what I get for being raised on Dragon’s Lair and Space Ace.Īnyway, outside of the controls and theme, another big plus of the gameplay is the stylish bosses. Regardless, the mixture of good guitar-swinging action and a decent dose of QTE makes for fun gameplay.īy the way, I might be biased because I have always enjoyed QTE-based games. This type of QTE is far more gratifying when the stakes aren’t quite as high. If you miss, you don’t pull off a special move, but you do keep moving on. The special moves you have during fights have a Tomb Raider-like QTE with them, as you are given a circle and outline to press a button at the right time when the outline meets the circle. This is an example of the more complicated part of the QTE process. If you mess up, it simply starts everything over again. To do so, you must hit button combinations in rhythm. After beating piles of enemies, you get the chance to take down the catalyst of those enemies, a giant cycloptic eye. For example, there is a lava level where you have to destroy an AR eye. The QTE moments come in a variety of flavors in Hi-Fi Rush. That’s some pressure in SC5, but also a reason why it was challenging and fun.įor Hi-Fi Rush, the personal pressure you’ll put on yourself to get QTEs right will make the game more entertaining as well. While the stakes certainly aren’t as high with Hi-Fi Rush, missing a QTE in SC5 means you lost. One of the joys of SC5 was trying to time the QTE moments up. Now, returning to SC5, the comparison gets strangely similar when the quick time events (QTE) come into play. It makes the experience so much more gratifying and hitting those beats, building up a special moves meter as you go, and pulling off a chaotic but special move on enemies is something to behold. I didn’t know how much it would enhance the cognitive pleasure of an action platformer by asking you to hit those beats right, but, wow, it so does. The game is made more fun because you’re trying to match those hits with the musical background beats. And there is absolutely nothing wrong with those vibes. Going back to my Space Channel 5 reference at the beginning, Hi-Fi Rush has a lot of SC5 vibes to it, where you’re going to have to swing and go with the beat to progress easily. Where it separates itself is how it incorporates music into the action, where swinging your guitar and hitting enemies at the right time with the music equals out to power-ups and bonuses. It’s a formula that isn’t too far off from most action platformers of its type. Most of what you do is swing a guitar around, hitting some good combinations, destroying robots and bosses, and occasionally pulling off special moves. On the surface, the action and adventure portion of Hi-Fi Rush is basic in its design and execution. Great story, fun characters, and top-notch entertainment delivery on all counts. The dialogue and interactions between the unique characters are just entertaining as hell. This might be one game I wouldn’t mind seeing play out all the way through without gameplay. Typically, I’m not a huge fan of cutscenes, but the characters here are fun, witty, and meaningful, which had me pining for the cutscenes. This game has had me engaged and entertained thanks to the whack-a-doodle characters and the more than well-written dialogue that creates their persona. While I do enjoy the gameplay, which will be touched upon in just a second, I have to commend the story and the acting of Hi-Fi Rush. Of course, the story is more than just a defective robot arm guy, as there is more defectiveness about Vandelay Industries’ intentions than meets the eye. Once embedded, he is one with the music, and on the run from Vandelay Industries, who labels him a defect. Sadly, Chai’s ‘transformation’ hits a defective snag when his music player gets caught in the arm replacement process and gets embedded into his chest. Injured and ready to continue his rocking career, he turns to a company called Vandelay Industries to give him his arm back, new and improved, and prepare him for a rockstar career. The story of Hi-Fi Rush revolves around a budding musician named Chai, who is looking for an ‘arm’ up in the industry. Hi-Fi Rush is an incredibly unique game that combines musical timing, action, witty humor, and compelling characters to put a beautiful feather in the cap of Microsoft’s Xbox Series X. It’s good to know that a more complicated and far more entertaining Space Channel 5 has entered the match.
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